#18 (RDM) Random Death Match

Engaging in violent or lethal actions without meaningful prior roleplay is strictly prohibited.

  • Players must initiate verbal or interactive roleplay before resorting to violence. This includes actions such as intimidation, threats, kidnapping, or negotiations.

  • Lethal force should always be a last resort, not the first response. Creative roleplay is encouraged.

Examples of RDM violations include:

  • Killing a compliant player during a robbery without valid reason.

  • Attacking or killing someone solely to “wipe memory” without roleplay justification.

  • Engaging in violence without prior communication or context.

If staff determines that you bypassed meaningful interaction and rushed into combat, you may face disciplinary action under this rule. This rule will be strictly enforced to preserve immersive, high-quality roleplay for everyone.

Last updated